August VR Content Development Report: Fastest Growth of Steam Content

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Beijing time on September 5 news, now with the constant warming and expansion of the virtual reality (VR) industry, major technology companies at home and abroad have entered the state of VR strategic layout, with HTC Vive, Oculus Rfit, Sony PS VR and Samsung Gear VR For the first front line of VR manufacturers, they created four VR content distribution platforms: Steam, Oculus Home, PlayStation Store and Viveport. Sony PlayStation VR launched on the 13th with PlayStation 4's second-generation products. Sony's VR content distribution platform PlayStation Store will also be launched on-line VR content.

The following may wish to share the VR content development of the three major platforms of Steam, Oculus Home and Viveport in August with the Baidu VR community (Micro-Signal: BDVRbbs). Valve's Steam VR content is the most dominant, occupying 477 VR applications/games. VR market resources, Oculus Home with 443 followed, the Samsung VR store Viveport with 175 VR content is far behind him, the current Sony PlayStation Store is not on-line VR content, and in last year, Sony in its own PS When VR advertises, it is rumored that more than 100 VR games and applications will be released together with PS VR in the future. At present, Sony's officially announced VR content is in the double digits. It is believed that Sony will overtake HTC and Oculus in the near future.

From the perspective of growth rate, HTC Vive's VR content delivery platform Steam has a growth rate of 28%, with 477, Oculus Rfit's VR content distribution platform has 443, a growth rate of 13%, and Viveport has 175 VR content, with an increase rate of 26%. %, if the number of VR content of these three VR content distribution platforms is added together, it will reach 1,095, that is to say, the content resources of the current mainstream VR platform exceeds 1000, which is a matter of great joy. As for VR resources Quality, playability, and player acceptance need further consideration.

According to Baidu's VR community, by the end of this year, the total number of VR content platforms exceeding 2,000 will not be a problem. Xiaobian also hopes to have more and better VR products on the line. It also expects that Sony will bring us more on October 13. Many different VR content resources.