Remember the 3D version of Jaws III (Jaws 3)? At that time, this ambitious film carried the heavy responsibility of recreating the "Golden Age" of American movies; however, despite the addition of superstars such as Louis Gossett Jr., the film still suffered at the box office and The double defeat of word of mouth, even the 3D technology has also fallen into the film technology that IMAX documentary only occasionally adopted.
Many people regard 2016 as a turning point in the VR industry. This heavy blow made 3D technology languish for 25 years until Avatar (Avatar) was born - remember how many box office records it had in that year. ? Thanks to the success of "Avatar", many 3D remastered versions of classic films have appeared on the stage, and 3D technology has finally been able to get out of the cold and become the protagonist of the current film industry. Virtual reality (VR) also has its own cycle of landing. With the release of Oculus's VR heads, many people regard 2016 as a turning point in the VR industry. Not only that, but the emerging industry in the field of games even intends to go beyond its own position and go to eat the cake of traditional film industry. The prosperous scene of the VR world can't help but make people think about it: How far is it from the VR version of Avatar? Can the production of the VR version be worth the fare?
In addition, at this Christmas, VR has become a Christmas gift for many parents - we know they like movies. The idea of ​​VR Story VR version of "Avatar" may never be realized by director James Cameron (the James Cameron) himself - the box-fighting myth founder is a well-targeted VR film opponent. In an interview, Cameron said that there are too many technical challenges in VR film production: "Do not move the mirror, do not edit, how do you make a movie? Perhaps VR will achieve a new kind of narrative art, but at least it can't be made." the film."
The filmmakers outside of Zhan Shen often view VR as an experimental narrative. Innovation is important, but avant-garde and profitability are often difficult to coexist. It was alleged that last year David Marlett filmed the world's first VR film MansLaughter. The film was only "released" on the Samsung Gear VR head, and the mystery of a murder case was described in a different angle (in a literal sense). The 53-minute film also unfolds (...) four different scenes, and the audience can turn the head to see the story process in different scenes. Marlett also founded Cinemersia, a VR film and consulting firm.
Cinemersia and Samsung cooperated in the production of "Missing Killer" and invented a four-channel sound system for VR movies. Marlett is even responsible for writing "guide books" for VR filming. He is currently working with First Draft, a company that develops and sells software scripts, to create script templates that block VR movie scenes in a panoramic plane. Perhaps Zhan Shen should also join a VR literacy class to study. Regardless of these jokes, there must be a steep learning curve in the shooting of VR movies. This is why Oculus VR created the "VR Studio" Oculus Story Studio to further study VR shooting.
Oculus Story Studio VR Film Studio The Oculus Story studio, made up of Pixar's veterans, is like an exhibition room for filmmakers interested in VR. Eugene Chung (Eugene Chung), one of the founders of Oculus Story, left his post in the inspiration of his former owner Oculus (...) and founded his own VR company, Penrose Studios.
Earlier this year, Penrose raised $8.5 million in the second round of the seed period (the first round was undisclosed). The studio, known as VR Pixar, has released a number of VR works, the most recent short film called "Allumette" ("match"), telling the story of a girl selling magic matches in a small town floating in the clouds. . Like Cinermersia, Penrose Studios sees itself as the forefront of VR filmmaking. VR Movie Shooting To shoot a VR scene, you first need a VR camera. Jaunt VR from Palo Alto, USA, is undoubtedly one of the first to enter the VR shooting equipment market. Under the support of industry giants such as Disney, Jaunt VR has become the world's leading professional VR camera manufacturer. Neo, the new machine from Jaunt VR, is capable of capturing high-resolution panoramic images and video, while the ready-to-use features make it easy to use.
After the script is taken, the filmmaker can use the editing software to perform post-production work such as VR lens stitching. At the beginning of this year, the American sports camera manufacturer GoPro finally couldn't stand the loneliness and brought the new machine Odyssey into the battle of VR camera. The VR camera developed in collaboration with Google is priced at $15,000 and is loaded with 16 cameras, which are similar to UFOs, and are available in limited quantities. Odyssey owners have the privilege of accessing Google servers and automatically process and stitch VR shot scripts through the server. For serious Hollywood filmmakers, Nokia OZO will be the best choice.
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