Lenovo iSec game console or open road for Sony Microsoft

Lenovo iSec game console or open road for Sony Microsoft According to Reuters, Lenovo will launch a home video game console in China this year, which may have caused all kinds of suspicions about China's implementation of a ban on game consoles for more than a decade, and may eventually enter China’s 5.8 billion US dollars for Sony and Microsoft. The game market opens the door.

Zhang Zhitong, a spokesperson for Eedoo Technology, a subsidiary of Legend Group, said Eedoo plans to launch iSec in China in September or early October this year. This is a somatosensory console similar to Microsoft Kinect.

Lisa Cosmas Hanson of Asian game market consultancy Niko Partners believes that “this has inspired people’s speculations about the ban on game consoles.” Hanson said that due to protests from parents, the Chinese government introduced a ban on console sales in 2000. Violation of this rule may lead to a misconduct.

The reporter asked the Ministry of Industry and Information Technology of China, responsible for the game industry, by fax and telephone, about Eedoo's introduction of iSec game consoles, or the ban, and has not received a response. Eedoo also declined to comment on whether it has an official license to launch the product.

But the company stressed that the use of the product is not limited to games, but it is negotiating with the government, although the specific status of the negotiations is not yet clear. "This product not only displays pictures, plays music, surfs the Internet, but also has many other features." Eedoo's spokesperson said: "This is a home entertainment machine. The game features are only one of its many functions." Sony may also use the same arguments, its PlayStation3 also has a Bluetooth player, connect Qriocity music and movie streaming services. For game giants, getting an official license to sell consoles may mean more profit.

Even if the Chinese market is open to giants of the world's gaming industry, the ban has made online games dominate the game industry. It is not clear how many Chinese consumers are willing to pay for games.

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