59% of VR developers use Untiy, while Unreal Engine games are more profitable

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59% of VR developers use Untiy, while Unreal Engine games are more profitable from Baidu VR

The game engine is an indispensable tool for developers to develop games, what would be the market share of the two famous game engines Untiy Engine and Unreal Engine? Although neither Unity Technologies nor Epic Games have disclosed specific data, they are At GDC2017, Unity CEO Riccitiello and Epic Games CEO Tim Sweeney disclosed their game engine performance from different perspectives.

In Unity's case, Riccitiello stated at a press conference that games developed based on Unity had been installed more than 16 billion times in 2016, an increase of 31% over 2015. The market share of games based on Unity development is: mobile games accounted for 38%, VR and AR accounted for 70%, and PCs and game consoles each accounted for 50%. According to a VisionMobile survey, 59% of virtual reality developers use Unity.

It is reported that Unity 5.6 released on March 31 will be the last version of Unity 5, and Unity 2017 beta will be released later. The goal of this version is to allow game designers and artists to have the same permissions as programmers when making games.

In terms of Epic Games, Tim Sweeney stated that Unreal Engine is the best year in terms of revenue, with 2016 revenue doubled from 2015. To date, Unreal Engine-based developer revenue has accumulated more than US$10 billion. Tim Sweeney said: “We admit that Untiy will have a larger user base, but we believe that Unreal Engine’s market share is twice as much as its rivals, and Unreal Engine focuses on high-end games. In the top 100 games on Steam, More game revenue is based on Unreal Engine than any other engine competitor.

In general, each game engine has its own advantages and disadvantages. It is not possible to evaluate outright whether a game engine is good enough based solely on user volume and revenue. It is the right choice for developers to correctly choose different game engines for development based on the positioning of their games.

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