Tencent digital hearing (chares) in the past few years, from virtual reality games to train helicopter pilots, to help people overcome fear of public speaking, making music, building design, VR technology shows us that in all areas of life A revolutionary influence, and perhaps soon it will become a competitor to the television media, and for now, we know that VR has an actual function to tell the story.
At the Melbourne International Film Festival on VR seminar, when we talked about how to introduce the traditional way of storytelling to the new media, we discovered the two most innovative ideas in the VR storytelling field. They come from Hollywood. Eric Darnell, co-founder of Baobab VR Studios and Jessica Brillhart, Google's VR film producer.
Eric Darnell was a producer of the American Dreamworks Film Company. His representative works included “Little Ants†and “Madagascarâ€, but in early 2015 when his colleague Maureen Fan asked him to make a VR helmet for the first time, he It is believed that VR will become the future trend. Later, Eric Darnell and Maureen Fan co-founded Baobab VR Studio to create VR simulation animations and explore new areas in the entertainment industry. Their first work was called "Invasion" (currently Get it for free in Oculus and Gear VR.) This is a small VR movie about cute rabbits and alien invaders, and Jessica Brillhart worked in creative labs before becoming Google's VR film producer in 2015. His main achievement is the design of many groundbreaking theories about building a VR environment.
Both Eric Darnell and Jessica Brillhart are well aware of the great development prospects of the new media VR, but there are still many ambiguities that need to be carefully explored. In the end, how to use VR to tell stories? This new medium is totally different from traditional methods. Using VR instead of traditional media to satisfy people’s desire to listen to stories, producers have to rack their brains to rethink a new way.
What is a story? In order to thoroughly understand how we should use VR media to tell stories, we need to fundamentally re-understand the concept of storytelling. We need to find out what the roots of “story†are. Brillhar explains: “Stories are about the process of one’s own experience. We interact with other people through our own experience, so we make movies about what happened to or are about to happen to someone. We reproduce it through stories.†The story comes from experience, and VR happens to be One of the main experience media, he is essentially different from other media, such as movies, literary writing or drama, Brillhart stated: “As a VR producer, your work is actually a lot of the story is to create a very attractive The plot."
Making the story so tempting is a very important task for VR story makers. Eric Darnell, a traditional film producer and currently a VR film producer, also said: “The storyline is the most important part of our Baobab studio. In part, every time we need to try to come up with the best stories, we don't use VR until the story is completely perfected to make the story more authentic.†Eric Darnell's current plan is to use experimental VR stories to analyze and carry out The storyline was adjusted and corrected in order to find the best plot design solution. The "Invasion" VR movie he developed had 1,500 viewers to experience before the final version was launched. He and other developers experienced the audience during the experience. They observed their reactions, found where the audience was focused on, where they were not interested, and improved story design, sound processing, and character image issues to help ignite audience interest. Darnell hopes that the audience's attention will always follow the lens shift and then track the development of the story, but will this make people feel unconsciously manipulated? When talking about this point, he said: “The lens shift in VR itself is to attract the attention of the audience, because it can make the plot look interesting, the audience can still choose to watch the area, but we think that Experience immersive VR story effects and it will look more natural.â€
At this point, Brillhart appears to be rather hesitant. She does not quite approve of experiencing a VR story scene in a single perspective. She uses the analogy of Truman's World to describe the relationship between VR producers and audiences. The audience is like Jim Carrey in the movie, and the VR producer controls all the details of the virtual world in the control room and allows them to immerse themselves in virtual scenes without allowing the audience to feel manipulated. The audience created a virtual experience. She believes that VR story makers must repeatedly ask themselves what the potential consequences of doing so are. VR stories that differ from traditional media may make it difficult for some viewers to distinguish between what is actually happening in the memory and what is in the virtual scene of VR.
At the Cannes Film Festival in May, the famous director Steven Spielberg expressed his concern about the traditional film industry. He thinks that VR may become the new medium for the description of the story. He said: “I think our current film industry Because VR has become very dangerous, it is dangerous because VR movies are free to choose from the perspective of the story narrator rather than traditional movies.†Eric Darnell thinks Spielberg's comments It is positive feedback on VR movies, but it can also get more media attention, but in fact, VR really needs to replace film to become a new medium for storytelling. It still takes a long way to go, but Spielberg’s The potential meaning of Fan comment may be a true portrayal of Roland Barthes’s The Death of the Author. After the launch of VR movies, the traditional movie industry may be greatly affected, and even lead to its disappearance. The fixed viewing perspective in traditional movies is impossible. Compared with the immersive viewing perspective of VR that is free and immersive, but without the initiative of visual switching, how VR makers maintain the plot To control it?
Some people mentioned that watching VR movies will make viewers feel lost in the world, Brillhart said: "We are not unable to find their own existence, on the contrary we have the whole world." Brillhart thinks VR producer can create a complete universe However, creating a variety of specific and vivid images in this universe requires a very large amount of work and requires a lot of ideas and ideas.
Does this mean that the viewer will become a free character in the virtual world when making a VR movie experience? Darnell believes that producers should be like games in the VR movie production, make the audience become the most important role, and for a goal: "win", in video games, this is a key factor for players to focus attention, Darnell thinks Perhaps "winning" can be used as an important development method for VR story plots.
Darnell recalls Tolkien's "The Lord of the Rings" and his role of Samwes Jamie. He manages to find out how to make a good VR storytelling. In this classic version of Tolkien, ostensibly The main narrative of the storytelling was based on Frodo and his mission. However, Sam's role in the storyline is also very important. Darnell compared the audience in the VR movie to Sam. He said: “The audience is not the main character. Keeping the main character throughout the entire VR story, the audience can serve as a second observer. The key to the matter is how to ensure that the second observer can enter the plot and interact with other characters to help. It doesn't matter if it becomes the protagonist. It's important to be able to empathize with other tasks in the story.†Darnell mentioned that Tolkien's Lord of the Rings trilogy with character Sam came home to sum up the plot, meaning that Sam is the protagonist of the whole story, he is excited to Said: "This gave me a lot of inspiration, which can guarantee the compactness of the VR story, but also the audience can feel the real one in it."
On the other hand, Brillhart emphasizes that it is possible to learn from the game developer's wrong experience. In the early stages of the video game experience, players often have to perform some soft explorations. This point can provide some reference for our VR production structure, she said: " The audience will be brought to a very simple environment for exploration. The experience of this initial exploration will be critical in the entire VR story. Like video games, the VR story experience will also be a novelty. Adventure environments never experienced before are described.†Brillhart also believes that the word “narrative†is not enough to express the meaning of creating the world with VR.
To explain in detail, she gave an example: "An excited young girl goes to the fair and then lucky to win a fish. If this is a very important story detail, VR story makers should use 360 ​​here. The full frame highlights the fish, highlights the wetness, highlights the game itself and gives the audience a sense of movement. Sometimes the text is not enough to express our true meaning, but we can clearly distinguish between the good and the bad, and return to VR. In terms of story production, we should satisfy the audience and let them know where they want to know. The audience can no longer just watch from the perspective of the story narrator, but can freely choose the area or perspective to watch and shout out loud. : 'Look here!' A good story narrative is not only a retelling of a series of events, but it should also allow people to understand the deep truths contained in the story. For example, the girl in the market in the story may have caught a goldfish, but what we mean But it should be far less than this, we can reflect the meaning of life and death through stories. Many stories have many Meaning, through these stories deep meaning, let us appreciate the goodness of life. "
Brillhart hopes that VR story makers can control the entire virtual world 360-degreely, allowing viewers to freely capture the moments and scenes in the VR storyline. Through the unique intention orientation, the producer and the audience can also find the VR story together. The significance lies, but no matter how the plot is described by the author, whether the story is wonderful depends on the interaction of the supervisors of the audience. VR does provide a new way for the audience to interpret the story, but it also constantly reminds the audience that they are in a controlled environment. In the virtual world.
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